I've decided to put my articles on hold indefinitely. I'll still be watching this thread to offer combat advice, but putting together these articles is a bit too tricky to fit into my schedule. I might come back to this when more episodes get released, but don't count on it. So I leave you with one final boss guide. I'm sure many of you will find it helpful.
Boss Guide: Big Foot
Figure 1: Information display.
Though you fight a similar boss in the game's story (I won't spoil details) this beast lies in wait at the end of the Abandoned Labs. First off, to clear up a misconception, defeating this boss is not required to get the [REDACTED] that you've been working on through the labs. Still, if you can defeat this boss, you can get some pretty nice rewards. But as you will soon see, that can be a pretty big "if" should you not be well prepared.
Figure 2: A basic "Whitewash" attack.
First off, his health. He has 500 base health, which is the most of any current enemy. Remember that this can scale up to 1500 if you're fighting him. Also note that he has a Fog Fire Shield, which causes Ice attacks to only deal 25% damage against him. You can neutralize this with a Fog Extinguisher if you want, but I would recommend foregoing Ice attacks completely, for reasons I will discuss later. Like many Automatons, he has an instant basic attack and a charging super attack. The basic attack, called Whitewash, deals 10 Ice damage. Not too bad, but it does add up; and should you be wet, it will deal 20 damage, which is a whole fifth of your health. However, that's nothing compared to his super attack.
Figure 3: A powerful "Yeti Slam" attack. Ouch.
Yeti Slam takes three turns to charge, but when it does hit, it hits hard. 100 Ice damage, to be exact, which is an instant knockout by default. Even the Umbrella Cane is useless, since it doesn't block elemental attacks. And with 500 HP of his own, trying to knock him out before he uses one is a pretty big gamble. So how do you beat him? Well for starters, let's talk about his two escorts: A Troublesnake and a Snapjaw. The Troublesnake in particular can make your life difficult, as he has a one-turn charge attack that deals a significant amount of Fire damage (big trouble if you're Oily) and boosts the Automatons' attack power. Thankfully, he has comparatively low health; Oil plus one strong Fire attack from each player equals a scrap heap, so I find it best to take him out first. Then you can move on to the Snapjaw. He has a little more health, but his attacks aren't as strong. Just be careful of his "Revenge"; if you damage him while he has a red shield around him, he will perform a massive counter attack on his next turn. Again, a little boosted fire damage will make short work of him.
Figure 4: It's usually best to take care of Big Foot's minions first, lest they cause problems later.
But I know what you might be thinking. "That sounds like a lot of time for Big Foot to charge his instant-KO move." And it is. But there is a way to survive Yeti Slam: Being on fire. Since none of the Autos can set you ablaze, you'll have to do it yourself. Currently, there is only one weapon that does so: The Fire Stick. A standard attack will apply burning to yourself, while a special will affect your whole team. This is why I recommend the use of Oil and Fire during this fight, since trying to use Water with Ice or Electricity can prevent you from burning and leave you more vulnerable to Big Foot's attacks.
Figure 5: Being on fire reduces Yeti Slam from a devastating 100 damage to a more manageable 25.
Now 25 damage is still a lot, but it's better than an immediate game over. Also, Whitewash does a measly 2 damage under these conditions. Now, with the ability to resist Big Foot's attacks, you can dish out some of your own. Again, I recommend Oil and Fire. Dynamite, Starter Pistols, and Rocket Hammer are all good choices. Fire Hammer and Flamethrower will instantly consume the Oily status, so it might be a good idea to forego those. (Fire Stick also burns up Oily, but has utility of its own here.) I especially recommend the Oil Spitter over the Flamethrower, just watch out for that Troublesnake when using it.
Figure 6: The final second of Big Foot's existence.
It is indeed possible to take out this boss by yourself, but it's still a good idea to have a friend or two as backup. No matter how you slice it, it's a good idea to bring some Aether with you for healing. Happy hunting!