Continuing my testing (now L11, early into Chapter 2):
Super long, and has a couple of quest spoilers, so hiding it below.
8 . Early results in Evergreen Meadows: need more testing - but there might be a glitch (aka something that isn't my fault)
- Details: After getting into Evergreen Meadows, you have to do the quests for the three brothers in order: bees, then alpacas, then cows. Unfortunately, after completing the bees quest for Buzz, I was stuck on repeat for the alpaca quest for Shep. I got the quest (Alpaca Rustlin'), gave him wool, the quest completed, but then I couldn't get the cows quest. The third brother told me to go back to Shep, who would give me the alpaca quest again as if I hadn't already done it.
- I'm waiting to get more wool, then will test some more.
9 . The following broken recurring quests are still broken:
- Cat o' Nine Tails: I was actually able to complete the quest. However, of the two fights with 6 enemies, most of the enemies were invisible. You can still win the fight by just waiting out the timer, therefore I won both. Like most quests, there is no problem if you abandon the quest with a quest item already in your inventory, so I could give it to Lukas. However, per a usual problem, the fights were only available ONCE, so taking the quest again is a waste of time, and if you did not win the fight and get the cat the first time around, you're out of luck.
- Special Delivery: This is actually broken even more. Irving disappears as soon as you take the quest, and doesn't reappear until you go to the Isle while the quest is active. You can only get the Transponder once (although it still has the visual item glitch), because if it's already in your inventory, the quest has "talk to Lukas" checked off. Now here's where it broke, and I'll give context just in case. I had gotten the transponder, abandoned the quest, got the quest from the board again, saw that "talk with Lukas" was already checked off so I headed straight for the Isle, found Irving, talked to him (which automatically gave him the transponder and checked the second quest box), then fought the automatons (and won), after which Irving ran off...but it never gave me credit for the third quest item (defending Irving), and he did not reappear back in the Gazette basement, nor did he reappear when I abandoned the quest. Fortunately, it didn't break the main storyline, because for the end of Chapter 1 he showed up on the Old Mount and then reappeared back in the Gazette when that was complete. However, I was afraid Irving would be gone forever (like on one of my other characters).
10 . I found two (maybe 3) more quests that I could break:
- BLUF: These aren't a big deal, because you have no reason to go out of your way to break them.
-Mite-Y Well Hidden (and probably also Mite-Y Menace): There is no reason to NOT destroy all 3 shipments on the docks for Mite-Y Menace (which I forgot to test), or all 5 technomites in the storage room of the Isle (2 fights, 3 boxes), unless you don't have enough dynamite. However, you only get them ONCE. For Mite-Y Well Hidden, I completed one fight and blew up one box, then abandoned the quest and won the second fight and destroyed the other two boxes. When I went back, got the quest again, and made my way back into the Storage room, the only thing waiting for me was 3 already-destroyed boxes and a stuck side-quest at 0/5.
-Some Assembly Required: I don't know what happens if you install the code key before getting the quest. However, if you get the quest, install the code key onto the printer, and then abandon the quest (instead of immediately adding the coded message), and then go downstairs to get the quest back, the key has vanished from the printer, and you now have no way to decode the message.
- Like I said earlier in the post, there is no reason to break these unless you do so intentionally.
Main summary is that if you grab a quest you don't want and abandon it immediately, no problems at all. But don't abandon quests in the middle unless you are already stuck due to a glitch, and you shouldn't create any new problems.
More results as I get them, although due to the side quests that I've been able to break (aka get stuck due to making poor decisions), I might need to play through again after this run to check for additional quests in those side quest lines.