About reporting issues. Something I want to be clear about is that it is important to report ALL issues, yes even ones that benefit you. I realize that its hard to let us know about a glitch that makes you OP in some way, but consider the alternatives. Let me tell you a story...
I had another game like the Aetherlight that I was working on some years back. It was also a multiplayer adventure game where people could play together and grow their characters. One day, one of the players discovered a way to copy items. Basically they discovered that if someone handed an item to a friend as they were in the process of exiting the game, the friend got the item, but when they logged back in, the original player still had the item in their own inventory! Well, to make a long story short, they started copying all sorts of valuable items and selling them to make themselves rich. Others figured out how to do it also, word spread quickly amongst friends and friends of friends. Next thing you know the game's economy was flooded with hundreds of 'rare' items that were suddenly common, vast sums of money changed hands, even money was being duplicated, creating rampant inflation.
By the time the admins figured out what was going on, the game's economy was a shambles. Simply erasing all the cloned money and items wasn't really a solution. After all, a lot of innocent players who knew nothing about the exploit had traded much of their money or their own valuable items in good faith to the fraudsters in exchange for cloned items.
In the end, we had to reset the entire game by a couple of weeks to a backup from before the bug was discovered. As a result EVERYONE in the game (thousands of players) lost weeks of their progress - leveling, money, quest rewards, new characters they'd created, everything. Suffice to say, there were a LOT of unhappy players.
As a side note, a sign was placed in the middle of town listing the in-game names of all the players that participated in the exploit and abused it without reporting it. Since the game allowed player-to player combat, those responsible were pummeled and looted on sight for many months following the reset, and they never even got to benefit from their ill-gotten gains. Poetic justice.
The moral of the story? Keeping exploits to yourself can have unintended, serious, and very real consequences to other people. Sometimes a glitch that doesn't seem like a big deal can be a symptom or side effect of something much more serious. Please don't keep them to yourself. Sooner or later, we will find out, and when we do, we will take steps to correct the issue, which may result in you retroactively losing everything you gained from it. That, and, we have been known to reward people who proactively report game-breaking exploits...