Uh, given that Lashers are really hard to defeat...at least, both times I played against them I had to fight them twice to win...
I kinda got the impression that since you guys had been working on Episode 4 for 6 months, you might have made some significant progress. I don't think SCS is laying around eating Twinkies and is actually working on what they say they are working on - I have confidence that you guys are working on it and are going to pull it off.
However, I understand that storying, arting, and programming a game is a LOT of work, and Moses is a LONG narrative. First we have the burning bush, the ten plagues story, the Red Sea, the giving of the law on Mt. Sinai, and the long sinful trek of the Isrealites to the Promised Land (depending on how much detail you want to give on that). In game, we're probably opening secret parts of the Snowmoors, the Old Mount, and maybe Evercity (at least!) if not areas in between Snowmoors and the Old Mount too, in addition to designing all of the quests, clothing, new items, the Great Engineer tech piece, the dialogue puzzle clothing item, and all of the trappings we've come to expect. I can feel the dauntingness of that just typing it.
You guys have already set a high standard for yourselves already...it's beautiful.