They do. However, looking at the pattern of the chain of events - extremely high quality game, and then the game falling on the ax of financial support, the thought that there is some kind of spiritual issue has occurred to me. I think the issue is pride - they need to humble themselves and ask for enough donations to pay a full-time staff to develop the game on a standard working schedule. Christian operations that are supposed to be a witness typically run on donations, and that's how they started this whole thing and produced the first 3 high-quality episodes.
When they stopped focusing on the Christian message and started focusing on making the game financially independent, they made a mess. Most "financially independent" games either charge $100+ dollars up-front or use shady means of psychological manipulation to extort money from players. I recently caught a game using material distortion (conversion of in-game currencies) to charge $1,530 for a pair of flip-flops. Math is occasionally useful. The latter is against Christian ethics, and the former (charging more for the game) may be too much for the parents to pay.
Meanwhile, if you're running a business, the Internet will gather your supporters, not your enemies, because of the idea of target audience. So the idea of witnessing using a game on the internet is kind of an antithetical to how the Internet is designed to work. And the Internet's financial earning capabilities are a function of how much you tell people what they want to hear, and nobody wants to hear the Gospel unless God draws them.
If they focus on the Christian purpose that drew the organization together in the first place and think of themselves as a ministry that deserves to be financially supported, they will be back. If they continue along the path of trying to be like every other game in order to earn money, they will alienate their original playerbase, appeal to nobody, and collapse.
I have spoken.