Well, I didn’t react exactly the way you did cough cough by pulling a Beckendorf cough cough when I heard from a friend about Splatoon 3’s definite release in 2022 this morning, but I certainly did freak out a little.
Having a player switch weapons mid-combat would be a gamechanger. I would probably pick my main weapon (Dualie Squelchers) to use for the majority of the battles and the E-Liter 4K Scope to pick off any of those darn snipers with their own weapon (although the Firefin Splat Charger and the Fresh Squiffer are also popular choices).
As for the bow-like weapon, I’m voting for the name Blobow, and then another few bow weapons named the Crossblobow, and the Longblobow.
The Blobow would probably be the well-rounded one, the Crossblobow the most powerful one, and the Longblobow the one with the farthest range. And I would think that the Blobows would be kind of like chargers and splatlings, but slightly different.
For example, for chargers and splatlings, you have to hold down zr, then wait for the weapon to charge up, and the second you let go of zr, the weapon fires. While waiting for the weapon to charge, you are also given a fraction of your normal walking and running speed.
I would think that the Blobows would work slightly different. They would all have different gameplay mechanics, of course, so I’ll go into detail with this post.
The Blobow would probably have medium range, and medium power, along with medium fire rate. You would have to hold down zr to pull back an arrow in the string, and the longer you hold down zr, the farther the arrow would go, and as such, the more powerful it would be.
The Longblobow would probably have the longest range of the bows, a power weaker than the Blobow, and a substantially faster fire rate. You would fire the same as the normal Blobow for this one.
Now, the Crossblobow is an entirely different story.
For the Crossblobow, it would have a range in between the Blobow and the Crossblobow, and the power would be substantially better than the Blobow.
But the fire rate is where the Crossblobow would shine.
In real life, crossbows can be loaded with arrows, then fired at any time by just flipping a small lever, giving you time to load an arrow, then fire it at the most convenient time.
The Crossblobow would be very similar to this. You would have to load the Crossblobow with, say, ten ink arrows max by holding down zr, but upon releasing zr, the weapon would not fire, and your walking and running speed would be unchanged. Then, upon encountering an enemy, by aiming and pressing zr, you could fire an arrow to one-hit-ko them.
You could also hold down zr to reload your Crossblobow, regardless of how many arrows are inside, but only if the arrow count is nine or lower. You could also hit zr over and over to fire arrows until needing to reload.
I personally think that this is a great idea, and am very excited about this. (And if the arrows, upon hitting any surface, exploded in ink similar to a Burst Bomb’s blast radius and power, all the better.)
However, as for the larger blaster-type weapon, I must admit that I’m clueless.