Definitly not to flex, buuuut these are my stats.
I've decided to build a communal warped log farm on the SMP; It will be by the shops at spawn.
So, free? Nice. Also, you're a guild master? I may have to join... :0) If you'll let me... :0)
The tree farm is complete! It is a fully self-sustaining tree farm designed by Rays Works and is in spawn chunks so it will run permanently.
Is that an iron farm to the right? I may have to show you a different design that's cheaper and takes up less space... :0)
It is, I didn't feel like finding a good designed so I just winged it lol.
Yeah. :0) Wattles's design is pretty good. controls spawns, and you don't need pumpkins or name tags necessarily.
[https://www.youtube.com/watch?v=zLWNpjJtQNQ]
SFTDP, @Spector_Otterquill, where is an active village? I need some for an iron farm, so preferably close to spawn.
Workin' on getting some villagers...
Finally found some!!!!!!!
I may or may not have built a mob switch using Wardens.
What? IDK what that means... What's with all the nether portals though?
In theory it uses wardens to fill up the mob cap, it doesn't seem to work though.I have a bunch of portals for a shulker farm I made.
Ayy, I know where you are! Peri knew where I was when I sent a screenshot of that same thing! Right near her house lol
If anyone is actually interested, the video should work now.
I saw the Shulker farm! It seems to be working rather well. How's it work?
Also... IDK what the 'mob cap' is... :0\ Sorry...
It works very well.The mob cap is a counter that monitors the amount of certain types of mobs(hostile, water, passive, ETC.) and will stop them from spawning after a certain reaching a number. For hostile mobs the cap is usually 70 per player.
SFTDP,Here is a picture of the drops.