This topic is a guide for a @Hanna_Brassheart and any other forum Maya users.
Maya main download for students(if you already have Maya you don't need to do this):
Maya character generator (free for students):
Autodesk support forums:
Renderman (if you want it):
This is probably what you will see when you open Maya. At the very top you have your tabs that will help you save, edit, and model you scene. These change if you change your menu.
These are you menus ("Quick Build" is a custom menu I have created and you won't see that) each representing a different element of the production process. Modeling is about forming and placing everything in the scene. Rigging is about creating a rig for characters. Animation is about moving things in your scene. FX is about simulation such as water, fire, and cloth. Rendering is about creating the final picture by adding lights and textures and then finally rendering the image by pressing this button:
The default render is Maya software which is fine for beginners.
I suggest you start playing with modeling to begin with as it is the least technical. Select the Poly Modeling tab:
and then select a polygon to create by clicking it. Right click the object and drag your mouse to either the vertex, face, or edge option. You can then manipulate the object more precisely. If the central pivot of the object ends up in a strange place press this button:
Continue to explore. Test lighting by opening and exploring the lights in the rendering tab. Try diving into the attribute editor. Make sure you have the undo button enabled just incase you make a mistake. You can access settings by going Windows>Setting/Preferences. You can save your scene by going File>Save Scene and then selecting where you want to save it (preferably a new folder). To save an image go to file>Save image in the render view. If you need help or advice don't hesitate to ask.