CONCERNING THE "BEEF" BETWEEN @Gloria_Oldenpinner AND @Pig_Larkcape1 IN THE MARVEL ROLE-PLAY DISCUSSION TOPIC EARLIER THIS DAY
Alright, first things first, no one is "right" or "wrong" in this situation. It's simply beyond that at this point. Anyways, I'll split this post in two and direct each half towards one of you. As a side note, I'm really sorry that you had to get caught up in this, @James_Maxfeather. I'll do my best to make sure that you don't have any extra trouble on your hands because of this.
(I put this part first because the second won't work without this one said before, this is not personal)
First off, it is actually COMPLETELY fine that @Pig_Larkcape1 was "nit-picking", as you put it, at @James_Maxfeather's origin story. No, I have not suddenly gone crazy. No, this is not brotherly love. And no, it's not because I think that "nit-picking" is good (however much I do it... )
Mostly, it's because @James_Maxfeather said this:
(He also further explained by posting this:)
So, if you would see, @James_Maxfeather was actually perfectly fine with, if not encouraging (though I doubt it), people telling him whether or not they liked his origin story.
I'll be honest, this might seem like a stupid reason to be letting @Pig_Larkcape1 off the hook, but the main point I'm trying to make here is that @Pig_Larkcape1 actually never crossed the "line". In fact, he went so far as to proposing ideas to make @James_Maxfeather's origin-al idea (pun intended) better. Last time I checked, throwing out ideas to help people's ideas become better wasn't nit-picking or mean. Not unless the person actually asks the other to STOP, but @James_Maxfeather didn't do that did he? The closest @James_Maxfeather came to doing that was when he politely told @Pig_Larkcape1 that he'd be keeping his story. The way I see it, this situation was actually aggravated unnecessarily. I'm not trying to point the blame, but if you would observe... it wasn't @James_Maxfeather getting annoyed during that time. Hm...
This isn't to say that @Pig_Larkcape1 didn't go over the top with it though. I mean, at this point, he's done it quite a few times on the forums already. My point above was just to show that things were actually perfectly fine, but on the other hand, what @Pig_Larkcape1 was insisting on wasn't. At least, not how he did it, but I'll talk to him about that in the next part.
I'll end this part with this: You were right to see how the situation could easily have turned into something worse where people would've been offended, but I think that you may have overreacted to things when they really weren't that noteworthy. (Not to mention creating a bunch of spam in the process , but that's not entirely your fault.) Just remember that it takes two people to create conflict. ( or something like that, and @Awesome_Lensfun1, you BETTER NOT come up with some type of philosophical post that debunks this! The point is good already! )
Alright, it's needless to say why and where you're at fault here... so let's just skip that part.
In a technical sense, you were totally allowed to publicly say that you didn't like @James_Maxfeather's origin story, and of course, you did so. But really? Must you do that for everything?!
I think that the biggest issue here isn't the Marvel thing at all, no. It's about how you are creating a reputation for yourself. If it wasn't already obvious, it's not a good one. So far, we know you for always creating a big (or at least bigger than needed) about things that could normally have been handled better.
I'm not going to give you a guide on how to get better or even try to attack you or whatever. I'll just say that I understand. I mean, I've lived with you since you were born, and one thing I've learned since then is that you're impulsive.
Sometimes, that helps, other times (times that we poor forums-users have had to witness) it just totally went off the rails. No one wants to see someone get hurt over not capitalizing a letter in their post. No one wants to know that their story or creative work sucks. Sure it might be annoying, sure it gets even MORE annoying when you realize that you have to keep it in. Why? It's called being decent.
That's not to say that you should stop telling your opinion or doing what you do indefinitely. Basically, that was unnecessary. We didn't need to hear it, and it didn't help your reputation any. Overall, the decision was up to you since there was nothing stopping you, but this is basically just a forewarning of what may happen if you keep doing that.
Just be careful about what you spend your time and energy doing, in my opinion, an origin story that wasn't written well according to your tastes, counts as a waste. (That was RHYMING TIME WITH XONOS DARKGRATE!)
This is the last part:
@Mr_D, this isn't really an argument, but since I was already talking about the topic I thought I'd conserve post space and put this here too.
Your topic idea is great. In many ways, it's basically the Marvel version of the Star Wars role-play I made a while ago. In any case, I already told you the potential problems and stuff regarding the subject in a past post. Seemingly, it looks like that's past us already. Which, I guess, is good.
However, here are some problems I have personally noticed about your role-play. They don't necessarily HAVE to be fixed, but overall, I think that they'll be the eventual downfall of your new role-play. Or possibly even destroy it before it even gets started, but now I'm getting ahead of myself.
Anyways, some things I noticed:
You're letting it be a free-for-all, make-your-own-guy storyline. There's a few reasons why this won't work with kids like us. For one, no one is going to "manage" themselves. At least, not the majority. No one likes to be the "weakling". They want to be great, admired, and quite frankly, that usually results in their characters becoming TOO OP. I'm sure that you've already noticed this happening. To be honest, not everyone has original ideas, so you're going to have a lot of copy cats too. Not necessarily off your character, but other people's too. This complicates things. I'll leave that for you to figure out, but I find that a good solution is restricting certain things or at least making a SET rulebook about things known.
This kind of ties in with the previous part. There's no restriction on things. So basically, you are GOING to have a bunch of power-mad/full kids running around zapping each other with no storyline. Wanted a set bad guy? Forget about it. You're going to have a bad time trying to wrangle everyone together into ONE set story. (btw, you can't.)
Lastly (although not thoroughly), not enough people know or are participating in your role-play. This kind of happened to mine in the past. Basically, you haven't got the word out yet and people haven't really come to your role-play. This may just be me speaking hastily, but I think that now's a crucial time to get the word out about your new role-play and start developing it more. This isn't a PROBLEM per se, but I think it's an important thing to realize.
Alright, so that's it. Feel free to reply here.