Did you know that there are psychic and soul-eater Pokemons? Yes, that's right. And people "summon" their Pokemons.
Here is an excerpt from the article I posted before (that you can't get to.)
1.) First of all, its name describes what this game is about. Pokemon is short for “Pocket Monsters”. When I was growing up, we were taught monsters were evil, not something to play with. When I was a little girl, the “boogie man” or monsters caused us fear and we did not want to be around them. This game makes some of its monsters out as friendly; thus causing children to embrace certain evil spirits as friends instead of resisting them. This is not the only game that does this as there are other games and books that trivialize or glamorize the occult as well. One of the most evil book series that children are reading at this hour are the Harry Potter books. These books are just as dangerous as the Pokemon games. The Harry Potter books have become a best selling series that chronicle the tales of an orphaned boy at a school for wizards. These books deal with the occult in a fantasy way. In the books you will find animal sacrifices, threats of human sacrifices, witchcraft, wizardry and divination as well as other evil things.
For more information about the Harry Potter books: Potter Books: Wicked or Witchcraft?
2.) The game was created in Japan and the concepts of the game and trading cards reflect the principles of Eastern Religions and the philosophies that influenced them. Pokemon is the result of influences that are completely mystical and that embrace warrior religions. These belief systems are not compatible with Christianity.
Buddhist Mysticism
Hinduism
Meditation Rituals
The Egyptian Book of the Dead
The Book of Tao
The Analects of Confucius
The Gita
The I Ching
The Tibetan Book of the Dead
Shintoism
Shinto teaches that all such natural features were felt to have a god behind their power. Many Shinto beliefs were incorporated into Japanese Buddhist practices after its introduction in the 6th century. Just as they believe in evolution and reincarnation, these ideas are manifest in Pokemon. To be specific, one of the typical examples of the dark side of Pokemon is a character named Haunter; an evolved spirit that can hypnotize and has “dream eater” power (powered by the purple Pokemon energy cards which is psychic energy). This power lets him drain the energy from his opponents. Kadabra is another Pokemon character who evolved from Abra. Both characters have demonic powers.
In Pokemon, the monsters actually die to their old self and evolve into the new, more powerful Pokemon. This is the teaching of eastern mystery religions and is spelled out in the Egyptian book of the dead and other occult religions. Through this children are subtly being indoctrinated into the theory of evolution and mysticism of the eastern religions.
3.) The maker of the Pokemon U. S. trading cards is the Seattle-based company, Wizards of the Coast, owner of the Dungeons and Dragons game and creator owner of a card game called Magic: The Gathering, which is played by an estimated 6 million people. Many of these preteens and teens are learned in the art of casting spells and summoning spirits. Hasbro, a toy company, bought Wizards of the Coast for $325 million. Nintendo introduced Pokemon to the children of America and spent $20 million on just the marketing. Nintendo has sold more than 14 million Pokemon-related video games according to a recent Family PC magazine review.¹ Wouldn’t it be fair to ask what the real motive is for distributing these games? Sales of the Pokemon products have reached the $1 billion mark for Nintendo.
4.) Other philosophies are also evident in Pokemon and these are the demonstration of occultic powers in the games and cards. We also find the influences of New Age Cults, Wicca, Witchcraft, Paganism and Satanism in this game. In the practice of witchcraft, spirits are summoned and called to stay in a circle until needed to fight off bad spirits. In these practices they develop relationships with the so-called “good spirits” to fight the bad ones. This is totally against scripture as the only spirit we are to call on is the Holy Spirit to combat evil spirits with His Holy Angels. In essence these guardians or “spirit guides” that are used in Pokemon actually encourage children in the ways of witchcraft. In the Bible one of Israel’s kings, Manasseh, was guilty of witchcraft and other sins and he was brought into bondage because of it.
2 Chronicles 33:6: “And he caused his children to pass through the fire in the valley of the son of Hinnom: also he observed times, and used enchantments, and used witchcraft, and dealt with a familiar spirit, and with wizards: he wrought much evil in the sight of the LORD, to provoke him to anger.”
5). The trading aspect of Pokemon is unhealthy for children too. This aspect has become addictive in many children. It is also creating bad feelings among friends. Some of the older children who are more knowledgeable play off the younger and less knowledgeable ones. When a child doesn’t get the card they want, they feel bad; when they do get the card they want, they feel superior. This trading game is not fostering good Christian traits in children but rather greed, combativeness, extreme competitiveness and obsessiveness. Some children have been so completely obsessed with the game that’s all they want to talk about and do. Family relationships have deteriorated and children no longer talk about themselves or others but rather about when they can make another trade. Some schools in the nation have even banned Pokemon from their schools when trading resulted in kids trading lunches, stealing back packs, and threatening bodily harm for deals gone bad.
6.) Some parents are also saying that they are concerned about disturbing behavior changes since their children started playing the Pokemon games. They are seeing their children fight and display anti-social skills instead of the proper ones. Instead of this game just being one of imaginative fun, it has become addictive and changed the emotional disposition of children. Some children even complain that they don’t feel good after playing the game. Since it is a role playing game, some of the characters are not good and this opens the door for children to receive evil influences and even demonic invasion. Children can receive demon spirits by opening themselves up to the spirits behind Pokemon. When it was first released in Japan in 1997, it was reported that over 600 children went into epileptic seizures while watching the Pokemon cartoons. ² The epileptic seizures were said to be caused by the incessant flashing lights in the cartoon overloading the optical nerves and inciting seizure; however, seizures can also be caused by demonic attack.