Here is a bit of a review after having played for a few hours till I finally got completely stuck. I have a lot more to say but I'll try to keep it "short".
First of all, I'm either blind or there is no option to change the game resolution. It is locked at 1024x768 making it unplayable on a 4k monitor. Playing on a 1440p monitor is also unbearable. Especially when you are expected to find very small items lying around on the ground. Especially when you are expected to actually CLICK on said items. More on that later.
The art direction in the game is great. The graphics look nice and the smooth style is not going to get outdated very easily. Performance is good too. However, after every loading screen, the game freezes for a while. On low-end hardware, it freezes for a long time. It gets annoying as it does it after every map change and after every battle.
The soundtrack is decent but highly forgettable. There isn't a single track that truly stands out and it isn't ever so good that you want to just stop and listen. It evokes no emotion and acts as nothing more than a backdrop. The style of the music is quite generic and has no real unique defining characteristics that truly make it memorable and make people associate it with the game.
Grinding battles gets boring. Some battles take a long time and the rewards really aren't worth it. Especially when you can just go around farming for the very same materials lying around on the ground. You can go to the grotto and run around in circles picking up 5 respawning metal piles and get heaps of these materials making the materials from the enemy mobs totally worthless. The experience rate is slow and there aren't enough quests to get your level up without mindless grinding. At least not that I've found. The battles feel too static as the camera never moves. The arrow spinning around the wheel determining the effectiveness of your attack is a good game mechanic and makes the battles more interesting. The battles would be better if there were hotkeys the player could press to select the weapon they want to use rather than having to click on them. The flee button is effectively a fast travel. That's all I used it for.
Crafting is the best part of the game. It actually gives an incentive to go around collecting the materials. It's very satisfying to put the materials in and mash left click at the end with the hammer. I also like the hierarchical structure of the items where you create components from components. The costumes and dyes are awesome and really give you something to work towards.
The inventory system is not going to scale well. Having 10+ items to scroll through is already tedious and if more crafting components are added to the game, it's going to be a pain scrolling through your inventory searching for a particular item. The zoom functionality is pointless (and slow) and the mouse wheel would be much more useful if it was used for scrolling through the inventory instead.
It is incredibly easy to get stuck. Most of the quests rely on having to find some item lying around or object to interact with and these are often difficult to see. For some quests, the NPCs are completely useless and give you absolutely no advice or hints. Many of the quests end up being all about spamming click on everything to see what can and can't be interacted with and not about actually using your head to figure it out. Furthermore, a lot of the objects on the ground are small and it is easy to misclick them, making your character move instead which makes the camera move which makes the object move on the screen making it even harder to click on and even easier to misclick. The player ends up running back and forth around the item trying to click on it and not actually picking it up.
Overall I found the game to be quite enjoyable when I wasn't stuck running around looking for a few pixels I had to click on to proceed.