As the name suggests, this is a game of swashbucklin' pirates! Yo Ho Ho! It's a pirate's life for me! It's an online game where you have to interact with others.
This is set in the 1700s to the 1800s.
When you begin you can choose to be one of these selections: Pirate (human), Pirate (undead), King's-man, or Merchant. You can change your original choice at the cost of 10,000 doubloons.
You can choose whether you're English, Spanish, Chinese, African, or Japanese. They each have different looks in diverse upgrades.
Benefits: 10% increase in doubloon earns, extra DLC including costumes.
Bad parts: 20% more damage intake, subject to a bigger variety of poison, and will die if 88% injury.
Parts of you looks deteriorated or completely bone.
Benefits: 15% less damage intake, only dies at 95% injury, and only subject to certain poisons.
Bad parts: No doubloon increase, doubloon erases over time, King's-men sailors earn 43% increased loot from killing you.
You get a much more prestigious attire, and you are supported by the government.
Benefits: 17% doubloon increase (salary), you only have to reload half the time, and newer King's-man ugrades are exclusively available to you.
Bad parts: 29% more damage intake, dies at 76% injury, is susceptible to all poisons, and all players 27% increased loot from killing you.
Not a full-blown pirate, but not a honest sailor either. You go where the doubloons are, and you'll do whatever you need to get them. You use your words to get the money, but you have canons and guns just in case!
Benefits: 35% doubloon increase if you ally yourself with a Pirate-Guild or King's-men, always 15% doubloon increase, and increased loot if you attack other ships.
Bad Parts: 18% more damage intake, dies at 69% injury, and all earn 32% increased loot from killing you.
How to earn doubloons
Doubloons are what's going to get you by in this game. All, Pirates, Merchants, and even King's-man want the money. So here's how to get it: there are two ways to earn doubloons. You earn a regular salary or you get a percentage of every amount of loot taken. On a Guild's contract it will state which one. You can try to bargain for the other option if you want it, before the contract is set, but once you accept the contract; it won't change until there's a mutiny, you leave, or the captain of your ship dies. Hence the mutiny.
You start out on a ship.. A Pirate crew attacks your ship and you spend some time fighting them. During your time on the ship you collect as much as you can before it sinks and a tutorial teaches you how to fight, collect, and put to use whatever you had salvaged. After some time the ship sinks and you are stranded on an island.
Then you can spend some time roaming the island learning the way to play. After you're ready, you can head to the shore where there is four ships. Pirate (human), Pirate (undead), King's-man, and Merchant. You choose one and that will be your new home for life. At least until you get 10,000 doubloons.
Once you decide which category, you have three options. One, choose a Guild to join; two, begin your own Guild; or three, go to Tortuga/London/Skull Isle and look for allies there.
If you chose 1:
You pick a team to join. Some have requirements to join or you must request membership there. Some only accept people they think could really boost their pirate enterprise. So you may have to make a name for yourself before asking to join one of the bigger players.
If you chose 2:
You name your Guild, then you can customize its settings. You'll automatically appear on a smallish ship with only you on it. After that you must look for a crew. In order to hire somebody, either find their poster or their own avatar, send/give them a poster of your Guild, they will read it over and decide whether or not they accept your invitation.
If you are a Pirate (human); you should head to Tortuga to look for some crew members.
If you are a Pirate (undead); your first destination should be Skull Isle. Where the ghostlier crews reside.
If you are a King's-man; sail to London and find a troop escort.
If you are a Merchant; you are able to add Pirates (human) **or*** King's-man to your crew. Certainly for the right price!
If you chose 3:
This is probably the worst and possibly better choice for the Buccaneer beginner. This takes you to the home base of wherever you avatar belongs. Once there, you can make deals, swindle, play mini-games for doubloons, find friends, get weapons, and make a name or problem for yourself. If you decide to join a Guild you can go to the help wanted poster. Some captains may even approach you. Or you can create your own Guild from the "friends" you made on Tortuga.
The goal of the game is to become the BIGGEST player ever. Or basically owning the most ships, doubloons, and men. That can also become a problem when other people begin destroying your ships for loot, and mutinies abound. There's also random sea monsters and sea-mines. What a great place to be!!!
When you are playing, if your ship is attacked. You'll have to fight! Use the weapons you mustered and call upon your men to save the ship. Of course, you can build new and better ships, hire more and more men, and take the seven seas. Yet, your empire could easily topple down with betrayal and greedy opponents. So you must incorporate strategy and well thought out plans here too. Tis is not a game for the faint of heart!!!
Hope you like my ideas! @Silverclaw_Bonnetfolly1, @Ilayne_Merespark, @Iliara_Mustardtop, @Jacoby_Elderfun1, and @Skybie_Jumpdust1! This was your vote.
If you guys have any questions or tips, just post here.